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Seipel) Subject: Alternate Reality To: Info-Atari8@naucse.cse.nau.edu HERE Here are some meU}ssages from an old (1986) Compuserve thread concerning Alternate Reality. They contain some useful information. Sorry they arV}e in 40 columns. #: 160306 S1/GAMES 21-Jun-86 21:28:36 Sb: ALTERNATE REALITY Fm: PHIL W. GEORGI 72527,1355 To: ALL DW}OES ANYONE KNOW IF AND WHEN THE WILDERNESS AND AREANA DISKS WILL BE AVALIBLE???I'M ADDICTED TO THE GAME!!!!!! ALSO,ANY HINTS?X}????HAS ANYONE SEEN THE PROGRAMMERS NAME SPELLED OUT WITH THE CITY WALLS? PHIL GEORGI 72527,1355 #: 160780 S1/Y}GAMES 25-Jun-86 21:07:55 Sb: #160630-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: DAVE REARICK 74226,721 Dave; too baZ}d about the bum disk. The problem is the extensive protection scheme used by Datasoft. It is one of the most sofisticated on [}the market. Unfortunately it means that it won't work properly on some drives. You may thank your local PIRATE network for th\}at. It just shows that someone has to pay for the misconduct of others. Too bad. I hope you get a new disk soon. Alternate Re]}ality is one of the most addictive games I have ever played. It is like no other. I have seen similar games demoed on the ST.^} One of them is called Firestaff. I would almost buy an ST just to play that one. Good Luck. Don Wyman. #: 160926 S1/GAMES _} 26-Jun-86 23:01:47 Sb: #ALTERNATE REALITY Fm: JEFFREY R. HAND 76556,3402 To: DON WYMAN, 72456,2717 (X) Thanks for the qu`}ick response don. Also I have obtained a Magical FLAMESWORD from a troll. #: 160932 S1/GAMES 26-Jun-86 23:17:50 Sb: #1a}60926-#ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: JEFFREY R. HAND 76556,3402 JEFF; OOOOHHHH, I'm jealous again. I just gb}ot a message from Andy Goldberg. He also just got a Magical Flamesword. I have gotten two of them but they were both CURSED!!c}! Curses. Rats. Oh well, maybe next time. Phil Price, the author, told me that the Flamesword is the best weapon availad}ble. The Magical Crystal armour is the best, with the Magical Elfin armour a close second. Keep going, you're doing great. Doe}n Wyman, level 12, 900,000 exp. points. #: 161060 S1/GAMES 28-Jun-86 07:44:32 Sb: #160932-#ALTERNATE REALITY Fm: Henry f}T. Colonna 74726,3216 To: DON WYMAN 72456,2717 (X) I get diseased sometimes in the middle of the game. I have a legit. cog}py. It boots up & I'm fine. Occasionally when it boots up I am immediately diseased. It says 'scurvy' under ailments. Hh}owever...last night it occurred in the middle of the game and didn'T say 'scurvy'. Any ideas? #: 161081 S1/GAMES 28-Juni}-86 11:58:26 Sb: #161060-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: Henry T. Colonna 74726,3216 (X) As far as the bootij}ng disease (scurvy) is concerned, make sure you have several backup copies of your character so you can reboot. Keep one copyk} writeprotected so you don't use it. If you are diseased during the game, it is because you were scratched or wounded in somel} other way by an adversary. The most common are Giant Rats (Rabies), Slime (slime), and Mold (mold). You may also be poisonedm} by Imps, Nightstalkers and others. The way to tell is if you are in a battle with any of these creatures and they take hit pn}oints from you, you can be sure they infected you. Get thee to a Healer. Sometimes the effects of these diseases don't show uo}p for a while. You can also use a cleanse potion (Clear, Acidic, Unsure), Heal All potion (white, salty, caution), or a Cure p}Poison (Amber, plain, caution) potion. Good Luck and good hunting. Don Wyman, level 12, 975,000 experience points. #: 161080q} S1/GAMES 28-Jun-86 11:49:26 Sb: ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: ANDY ANDY;I am answering your quer}stions here so others may benefit from the exchange. Leave your messages here from now on, OK? The first Champion I encounters}ed I was able to Trick as a first option. That's why I didn't know how tough he was. Since then I have just fought him as I wt}ould a Knight, no problem. There are 2 stores (shops) with the same name in 2 different areas of the city. It was a mistake su}o don't worry about that. There are only 12 guilds in the city, not 14. The other 2 are in the Arena area and will not be accv}esible until the Arena disk comes out. The Dungeon is due around Sept. There is NO WAY OUT of the 2 traps areas on my maps. Tw}his is another booboo in the game. It was unintentional according to Phil Price. Spend some of your money on fine clothes. I x}was told that what you wear will have an effect in the Dungeon. If you are Inebriated (drunk) you must get to an Inn and sleey}p it off or a healer to remove alcohol. You can also use a cleanse potion. Good Luck and happy hunting. Thanx for the offer,z} but I'll keep searching for my Flamesword. Don Wyman level 12 975,000 experience points. #: 161090 S1/GAMES 28-Jun-86 {}12:42:11 Sb: ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: ALL I have just uploaded my potions list for Alternate Reality. |}It is in DL1 and and may be downloaded with Xmodem. There is 1 more potion than what is in the list I send with the maps I se}}ll. Enjoy. Don Wyman 72456,2717 #: 161445 S1/GAMES 01-Jul-86 23:02:31 Sb: #160932-#ALTERNATE REALITY Fm: JEFFREY R. H~}AND 76556,3402 To: DON WYMAN 72456,2717 (X) Don, I've finally reached lvl 12. Also, I have plain Crystal Armor Hope you get }a FLAMESWORD soon as it makes quick work of Dragons. #: 161531 S1/GAMES 02-Jul-86 21:58:24 Sb: #161445-ALTERNATE REAL€}ITY Fm: DON WYMAN 72456,2717 To: JEFFREY R. HAND 76556,3402 Congrats on the level 12. Also on the Flamesword, and the }Crystal Armor. I'm still searching for them. I will go over 1 million exp. tonight. Only 200,000 pts. to level 13. I have fou‚}nd 3 Magical Flameswords and all were Cursed. Good luck and happy hunting. Don Wyman. #: 161445 S1/GAMES 01-Jul-86 23:0ƒ}2:31 Sb: #ALTERNATE REALITY Fm: JEFFREY R. HAND 76556,3402 To: DON WYMAN 72456,2717 (X) Don, I've finally reached lvl 12. Al„}so, I have plain Crystal Armor Hope you get a FLAMESWORD soon as it makes quick work of Dragons. #: 161531 S1/GAMES 02-J…}ul-86 21:58:24 Sb: #161445-#ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: JEFFREY R. HAND 76556,3402 (X) Congrats on the l†}evel 12. Also on the Flamesword, and the Crystal Armor. I'm still searching for them. I will go over 1 million exp. tonight. ‡}Only 200,000 pts. to level 13. I have found 3 Magical Flameswords and all were Cursed. Good luck and happy hunting. Don Wymanˆ}. #: 161591 S1/GAMES 03-Jul-86 19:52:49 Sb: #161531-ALTERNATE REALITY Fm: JEFFREY R. HAND 76556,3402 To: DON WYMAN 7245‰}6,2717 Don; I hope you reach level 13 soon. I expect to make by the third week in July. Also the Flamesword kills wraiths Š}so it is definitely worth having. Jeff Hand(Jorel),lvl 12, 680,000 exp. points. #: 161556 S1/GAMES Sb: ALTERNATE REALITY Fm:‹} RON HODGES 71565,150 To: DON WYMAN 72456,2717 Don: I've been checking for several days and can't find the potions list in Œ}the DL section. Any help? You seem to be the "resident expert" on AR and as I'm a beginner at role playing games, I N}EED HELP. I've managed to map about half of the city, but can't get above level 4. I just can't seem to get enough cash to Ž}EAT/DRINK/REST and keep my strength up. I'm using the "hack & slash" technique, but suspect there may be a better way(?). A}ny help you can give would be appreciated. P.S. Do you know anything about a "users group" for AR. I read something about }it in the Portland Oregon Atari club magazine. Thanks in advance. Ron -- Level 4 -- Barely Ali #: 161635 S1/GAMES ‘} 04-Jul-86 00:51:59 Sb: #ALTERNATE REALITY Fm: DAVE REARICK 74226,721 To: DON WYMAN HELP,AGAIN DON. YOU ARE RIGHT. THIS G’}AME IS ADDICTIVE. BUT ALSO INFURIATING. I'M AT LEVEL 8, 42 000 EXP. BUT I'M GETTING NOWHERE. ANY "GENERAL HINTS" TO OFFER????“}? I HAVE A BUM DISK,BUT THE GAME IS ADDICTIVE ENUF TO NOT WANT TO BE WITHOUT IT. BUT, I'M READY TO CHALK IT UP AS A BAD BUY. ”}I7M NOT A MAPPER(I KNOW YOU SELL YOUR MAPS) BUT I AM AT A SEEMINGLY ENDLESS BLIND ALLEY. HELP!!!!! #: 164317 S1/GAMES 28•}-Jul-86 23:49:42 Sb: Alternate Reality Fm: TED BORAH 70717,2254 To: DON WYMAN 72456,2717 (X) Don, I have been continuing–} to play with the character as is and am managing to stay alive by frequent visits to the healer. I'm hoping to come across —}something soon. He is up to a level 11 now. Ted Borah --Tombstone Teddy-- #: 164330 S1/GAMES 29-Jul-86 02:03:54 Sb: ˜}#Alternate Reality Fm: Jeff Hand 76556,3402 To: Vance Nesbitt 76475,2674 (X) Vance; As Don said there are 12 Guilds The ™}other two are in the Arena. As for the other tavern, have you found the "Tavern" in the NW corner. Also I've had invulnerabilš}ity air for some time and have had no ill effects. It may be that your disk is defective and needs to be recut. Good h›}unting, Jeff Jorel lvl 12 #: 164355 S1/GAMES 29-Jul-86 08:20:07 Sb: #164330-#Alternate Reality Fm: VANCE NESBITT 76475,œ}2674 To: Jeff Hand 76556,3402 (X) Yes I visit "TAVERN" often. Nice place. I could use some help locating those two guilds I }never found. Heres a list of the ones I do have. guild of ORDER. wizards of LAW guild. RED wizards University. ASSASSINS guilž}d. DARK wizards guild. STAR wizards guild. LIGHT wizards guild. PHYSICIANS guild. GREEN wizards guild. BLUE wizards guild. TŸ}hose other two have my nose stumped. I don't know where I havn't looked? Any hints would be appreciated. Bye. VANCE NESBITT  } VANCELOT still LVL 6. Being nice and sleeping nights. #: 164454 S1/GAMES 30-Jul-86 00:53:35 Sb: #164355-#Alternate R¡}eality Fm: Jeff Hand 76556,3402 To: VANCE NESBITT 76475,2674 (X) Vance; Try looking around the Dancing Nymph tavern for ¢}the Thieves Guild. Then you might try the area behind the Last Stop tavern for the Wisards of Chaos Guild, close to which is£} one entrance to the Dungeon. Good hunting, Jorel lvl 12 1,200,000 Jeff #: 164484 S1/GAMES 30-Jul-86 03:21:51 Sb: #16¤}4454-Alternate Reality Fm: VANCE NESBITT 76475,2674 To: Jeff Hand 76556,3402 (X) thanks jeff. My nose was getting sore. I fi¥}nally found that missing tavern. Lusty Lloyds. How I miss these places I don't know. Thanks (Vancelot lvl 7.) #: 164599 S1¦}/GAMES 30-Jul-86 23:09:59 Sb: #164454-#Alternate Reality Fm: DON WYMAN 72456,2717 To: Jeff Hand 76556,3402 (X) Va§}nce: the 2 guilds you are seeking are both in the Northeast quadrant. The Wizards of Chaos is about 3 blocks north of the Las¨}t Stop Tavern. It is hidden but not too hard to find. The other is where Jeff suggested. Keep looking. If you have found the ©}others these should be a piece of cake. Don #: 165040 S1/GAMES 03-Aª}ug-86 19:56:10 Sb: #Alternate reality Fm: Bill Damm 73247,3330 To: Don Wyman One thing that I haven't seen anyone mention y«}et is sleeping accomodations. I'vefound that it doesn't pay to skimp here. My character has recovered more hit points more qu¬}ickly sleeping in a more expensive room. One question: do you know the effects of PROTECTION +2 and how long it lasts? I've b­}een able to quaff acid with no untoward effect since getting it, but I don't know what else it does for me. Thanks for all th®}e help - I read AR messages here twice a week. Hope this is useful to someone out there. Bill (GEORGE - LEVEL 6) ¯} #: 165138 S1/GAMES 04-Aug-86 21:26:10 Sb: #165040-Alternate reality Fm: DON WYMAN 72456,2717 To: Bill Damm 73247,3330 (°}X) Bill; Protection 1 and 2 are temporary armour. I don't know if it has an effect on acid or anything else. I think that ma±}ybe Invul. water may have the effect you are mentioning. I agree with what you said about staying in better rooms to heal up.²} I stay in suites as a rule. Your Hit points do restore faster. One other thing that I have been doing is carrying 255 water ³}and food. There are no ill effects such as fatigue from this practice. It is also much easier to build back up. You cannot ca´}rry more than 255 of each. I have done this in anticipation of the Dungeon. You will probably not have any Taverns down thereµ}. Don Wyman (thorex level 13: 1,500,000 exp. pts.) #: 165180 S1/GAMES 05-Aug-86 01:42:45 Sb: #alternate reality Fm: RIC¶}HARD POSTGATE 73017,1735 To: all A few things... First of all, has anyone noticed that there are actually four types of musi·}c played for monsters? (There are two main types, plus two variations on each of the main types). Also, are there any rings t¸}o be found in the city? I've found a good way to get a character going (up a few levels quickly when you start out). Wh¹}en you have some potions in your possesion, what kind they are is totally random. So if you save your character (then back itº} up), next time you load it the potions will be different. So you keep loading your character until one of the potions you're»} carrying turns out to be a treasure finding. Don Wyman- There is a large area SE of the arena that I can't find any way int¼}o to map...What does your map look like there? An addition (or correction) to the potion list in DL0; I drank a Black Sweet p½}otion that turned out to be Invulnerability Blunt! Why do treasure finding potions say they last so long (the name below your¾} food and water), and yet they only seem to work well for a few hours, then don't really help much any more? [Gray Mouser, lv¿}l 7] #: 165202 S1/GAMES 05-Aug-86 11:27:51 Sb: #165180-#alternate reality Fm: mark henry 76525,2150 To: RICHARD POSTGATÀ}E 73017,1735 oops.! You are right about the Inv. Blunt. I've never noticed anything benificial about the Treasur Finding poÁ}tion. STILL looking for guilds! Stalker lvl 7 Richard, I too have the blank area SE of the Arena. I'm hoping the anÂ}swer shows up soon. You #: 165389 S1/GAMES 06-Aug-86 22:52:26 Sb: #165202-alternate reality Fm: DON WYMAN 72456,2717 ToÃ}: mark henry 76525,2150 (X) The area SE of the Arena is closed to you now. It is part of the Arena and you will find the 2 "Ä}missing" guilds there. The Black potions are somewhat variable. I have had the same experience. The Treasure Finding is also Å}a variable effect as to its longevity and power. It seem that the more "bad" you are the less you get from it. There are no rÆ}ings in the City. I have heard that they are associated with the guilds and will be used in the Dungeon due in late Sept. '86Ç}. Don Wyman. #: 165281 S1/GAMES 05-Aug-86 22:57:51 Sb: #Alternate Reality Fm: Jeff Hand 76556,3402 To: Don Wyman È}72456,2717 (X) I finally reached lvl 13 today! Have you gotten a flamesword yet? Jeff (Jorel lvl 13) #: 165391 S1/GAMES É} 06-Aug-86 22:58:37 Sb: #165281-#Alternate Reality Fm: DON WYMAN 72456,2717 To: Jeff Hand 76556,3402 (X) Jeff. Congrats Ê}on the level 13. No, I haven't found the Flamesword. Been busy getting ready to move next week. Also I have been going out duË}ring the day so I can find the Boots and Dragonskin Hat. No luck there either. I was playing around with the Owner of the BetÌ}elguese sales. I kept offering low amounts for his goods. He finally kicked me out for good. When I enter, he just says "Get Í}out Worm". This has lasted for at least 15 "City" days. He's really ticked. I don't recommend that type of behavior. Oh well,Î} there are a lot of other Shops. Take care. Don Wyman (thorex level 13: 1,500,000 exp.) #: 165440 S1/GAMES 07-Aug-86 08Ï}:21:08 Sb: #165391-#Alternate Reality Fm: mark henry 76525,2150 To: DON WYMAN 72456,2717 Don and Jeff, I have discovered Ð}that if your REAL bad, every one kicks you out! and all the taverns have entry fees! I even got kick out of mom's bar...was iÑ} upset! so, that's the warning. Stalker lvl 7.5 #: 165555 S1/GAMES 08-Aug-86 03:44:16 Sb: #165440-#AlternatÒ}e Reality Fm: Jeff Hand 76556,3402 To: mark henry 76525,2150 (X) Mark, Thanks for the hint. Jorel is a good charcter sÓ}o I've never run into that problem. Jeff (Jorel lvl 13) #: 165574 S1/GAMES 08-Aug-86 11:27:59 Sb: #165555-AlternÔ}ate Reality Fm: mark henry 76525,2150 To: Jeff Hand 76556,3402 (X) Jeff, Believe me when I say that I no longer run bad Õ}charatcters! I learned the hard way. I once had a character that had awesome Charm so I got to big for my britches. Guards wÖ}here falling left and right Grog (that was his name) showed no mercy. He was close to Chaotic Evil if you ever played AD&D. ×}So now I run characters as good (Lawful Good) people. They do much better in the long run. I've found that, for me anyway, evØ}il types aren't even around for the long run. Be seeing ya. Stalker lvl 7.5 #: 165469 S1/GAMES 07-Aug-86 19:29Ù}:30 Sb: #ALTERNATE REALITY Fm: FLOYD T. WALKER, JR. 72247,36 To: ALL Hi there! I just recently got the fantastic game AltÚ}ernate Reality, but I can't seem to get higher than level 3 or 4. Is there a way to ...converse... with the creatures thatÛ} one meets in the city? Or possibly finding money lying in the streets (haven't found any yet) ? I would really appreciateÜ} any and all hints and suggetions that are offered. Just leave 'em here and I'll find them. By the way, my thanks to Don foÝ}r the list of potions. Floyd Walker Darkmoor Lvl 3 or 4Þ} 72247,36 #: 165554 S1/GAMES 08-Aug-86 03:37:18 Sb: #165469-#ALTERNATE REALITY Fm: Jeff Hand 76556ß},3402 To: FLOYD T. WALKER, JR. 72247,36 (X) Floyd, unlike Ultima you cannot converse with the other life forms in AR. You'à}ll will get treasure, from time to time, after an encounter with another lifeform. Treasure can take the form of moneyá}, jewels, gems, potions, or potions. Jeff #: 165587 S1/GAMES 08-Aug-86 18:33:44 Sb: #165554-#ALTERNATE REALITY Fm: FLOâ}YD T. WALKER, JR. 72247,36 To: Jeff Hand 76556,3402 (X) Jeff, I seem to have figured out as much as you've told me. My biggeã}st problem is this-> example: I'm walking down some street and have an encounter with, say, a knight or something like it. Itä} automatically is in engaged in combat. I hit-*-no effect. It hits -- Darkmoor's pushing up daisies after receivingå} 9 or so hits. What I'm looking for is a quick way to get cash and/or a reasonable weapon (not just a dagger). Any suggestionæ}s??? Dead again... Floyd Walker 72247,36 #: 165674 S1/GAMES ç} 09-Aug-86 04:24:57 Sb: #165587-ALTERNATE REALITY Fm: Jeff Hand 76556,3402 To: FLOYD T. WALKER, JR. 72247,36 Floyd, è} Until you're at a higher level with some decent weapons and armor I'd disengage most stronger life forms, i.e. knights, sworé}dsman, gladiator, and the like, you'll lose some money and treasure once in awhile put at least you're alive. Have you tried ê}going out at night for a short time, thats when I got almost all of my better weapons and armor. Most of all just keep on tryë}ing. I don't know how many times I had to restart the game until I got a character that was worth something. Good luck, ì} Jeff #: 166106 S1/GAMES 13-Aug-86 05:05:29 Sb: #ALTERNATE REALITY Fm: RICHARD POSTGATE 73017,1735 To: Jeffí} Hand 76556,3402 (X) I GUESS YOUR CHARACTER MUST BE AT LEAST SOMEWHAT EVIL, BECAUSE GOOD GUYS LEAVE WHEN I IGNORE THEM. AT Wî}HAT LEVEL DID YOU GET THE FLAMESWORD (DOES IT GIVE YOU BETTER WEAPONS AS YOU GAIN LEVELS)? IS THERE ANY DIFFERENCE BETWï}EEN LUNGE AND ATTACK? I HAVE MAGICAL PLATE AND A SPIKED SHIELD AND A SWORD (YET I ALWAYS GET CREAMED BY KNIGHTS...GEE...AREN'ð}T KNIGHTS SUPPOSED TO BE GOOD?). [GRAY MOUSER, LVL 8] #: 166107 S1/GAMES 13-Aug-86 05:14:39 Sb: #ALTERNATE REALITY Fm: ñ}RICHARD POSTGATE 73017,1735 To: DON WYMAN, 72456,2717 (X) WHAT WEAPONS BESIDES A FLAMESWORD ARE BETTER THAN SWORDS? WHAT ARMò}OR'S BETTER THAN MAGICAL PLATE? I HAVE MAGICAL PLATE, AND YET I STILL GET CREAMED BY KNIGHTS, AND DRAGONS. WHAT KIND OF WEAPOó}N AND ARMOR DO YOU NEED TO TAKE ON THESE AND OTHER TOUGH MONSTERS? [GRAY MOUSER, LVL 8] #: 166118 S1/GAMES 13-Aug-86 12ô}:02:52 Sb: #alternate reality Fm: mark henry 76525,2150 To: MIKE CARPICK 73217,1527 (X) Mike, excuse me. Let me explain. I õ}do not have an atari. Sorry to get your hopes up. I use this forum to talk to Don and all you people that play alternate realö}ity. Although I don't have an atari I feel that I do have friends here that share the intrests that I do. Sorry again about÷} getting your hopes up, Mark Stalker lvl 7 #: 166147 S1/GAMES 13-Aug-86 20:22:10 Sb: #166106-#ALTERNATø}E REALITY Fm: Jeff Hand 76556,3402 To: RICHARD POSTGATE 73017,1735 (X) Good life forms leave when I ignore them if I'm not iù}n a "treasure finding" mode. I got the 1st flamesword at lvl 10, I thin, and I just got another one at lvl 13. It does seem ú}that the higher you're the better the weapons you get. I got both flamesword from a troll, while in a "treasure finding" modû}e, near the alpha omega healers. Good hunting, Jeff (jorel lvl 13) #: 166178 S1/GAMES 13-Aug-86 22:ü}47:15 Sb: #ALTERNATE REALITY Fm: Floyd Walker 72247,36 To: ALL Haallpp!! Does anyone know WHY, when I reach lvl. 4 or so, alý}l the taverns seem to..well it says "Entering..." on the screen, the disks whiz a while, then "Leaving.." comes up. I eventuþ}ally get too weak to defend myself -POOF- no mo' adventurin' for Traalfonz. Would going to a healer either counter the effectÿ}s of starvation or possibly, somehow, let me back in the taverns? If so, or even if not, please give me explicit directions t }o the nearest ( and cheapest ) healer. Also, has anyone been to Lusty Loydd's yet? Got cheap food & drink. OOH }! I'M DYIN' AGAIN! FLOYD WALKER 72247,36 #: 166180 S1/GAMES 13-Aug-86 22:53:11 Sb: #ALTERNATE REALITY Fm: } Floyd Walker 72247,36 To: ALL RE. my previous message: I only eliminated 3 life forms -a commoner, and two dwarfs, and only } wounded 1 other dwarf. the two elim dwarfs, I charmed them, and the commoner hit me first. All had the music associated with } good life. Could this be enough to keep me out of the taverns? Floyd Walker 72247,36 #: 166181 S1/GAMES } 13-Aug-86 23:01:59 Sb: alternate reality Fm: DON WYMAN 72456,2717 To: mark henry 76525,2150 (X) MARK, I just got my Magica }l Flamesword tonite (13 Aug.). I got it at 1,591,000 exp. pts. I am now at 1,650,000 with 185 Strength pts. Still waiting for } the Dungeon. In case you haven't heard there are only 12 guilds. The missing 2 are in the inaccessible area of the ARENA. Ha }ng in there. Don Wyman. #: 166182 S1/GAMES 13-Aug-86 23:05:04 Sb: #alternate reality Fm: DON WYMAN 72456,2717 To: } Sara Groves 70775,712 (X) Sara; I also was unable to find my walkthrough. I found a very negative review by a guy named Sut }ton though. He apparently gave up on the game and didn't stick around long enough to learn. He had numerous facts incorrect a }nd really trashed AR. Too bad. Don Wyman (thorex lvl. 13; 1,650,000 exp.) #: 166185 S1/GAMES 13-Aug-86 23:09:28 Sb: #16 }6107-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: RICHARD POSTGATE 73017,1735 (X) You will find that any Magical weapon is } superior to mundane ones. The Flamesword is the best with the Magical Battle Hammer second. I finally dropped my trusty Magi }cal Longsword. It got me through most of my 1,650,000 exp. Just be good and wait. You will get something better. Don Wyman. }#: 166188 S1/GAMES 13-Aug-86 23:16:21 Sb: #166147-#ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: Jeff Hand 76556,3402 ( }X) Jeff. I finally got my Magical Flamesword. Goodness does pay off. I got it at about 5 in the morning a Guard. I had 1,59 }1,000 exp. when I got it. Whew!!!!!! I wonder if anyone has been keeping track of Armour. I have Magical Scale Mail now, but }have found Magical Banded Armour, Magical Chain, and Magical Ring Mail. I don't know if I should take them. I have a hunch th }at I should have taken the Banded thoug. I now have 185 Strength pts., 54 chr. and 52 Int. How you doing? Don Wyman (thorex l }evel 13: 1,650,000 exp. pts.) P.S. Have you tried building up your food and water? I carry 255 of each now. I'm anticipating }a need to carry lots of provisions in the Dungeon. #: 166189 S1/GAMES 13-Aug-86 23:19:15 Sb: #166178-ALTERNATE REALITY }Fm: DON WYMAN 72456,2717 To: Floyd Walker 72247,36 (X) Floyd; try making backups of disk 2 and using them. If you are doing }that now (and you should use the backups), try doing them over. I had similar problems. Also try cleaning your drive he }ads. AR uses all of the disk so your drive must be in tip-top condition. Don Wyman. #: 166219 S1/GAMES 14-Aug-86 12:00: }10 Sb: #166178-ALTERNATE REALITY Fm: mark henry 76525,2150 To: Floyd Walker 72247,36 (X) Floyd, That happened to me once }. If you are killing everything in sight then that may be your problem. I once ran an evil character that killed every thing } thru charming. I was kick out of all the taverns after that. Some taverns would let me in if I paid an entry fee. this may b }e your problem. If not then try what Don suggests. Stalker lvl 7 #: 166220 S1/GAMES 14-Aug-86 }12:03:29 Sb: #166182-#alternate reality Fm: mark henry 76525,2150 To: DON WYMAN 72456,2717 (X) Don, I also found that reveiw }. too bad it's there. I think another should be done. How do you go about getting a review on the board? St }alker lvl 7 #: 166238 S1/GAMES 14-Aug-86 20:00:28 Sb: #166180-ALTERNATE REALITY Fm: VANCE NESBITT 76475,2674 To: Flo }yd Walker 72247,36 (X) HI, FLOYD. I HAVE HAD YOUR PROBLEM OF NOT BEING ABLE TO ENTER TAVERNS. WHEN I AM IN AN ESTABLISHMENT !}AT THE TIME IT CLOSES, I WILL BE UNABLE TO ENTER THAT TYPE OF ESTABLISHMENT (SHOP, TAVERN, ETC.) FOR TWO DAYS. ANOTHER CONDIT "}ION IS IF MY JOYSTICK (SENSITIVE) IS TILTED BACKWARDS I GET THE SAME EFFECT. AND THE THIRD CONDITION I CAN'T FIGURE OUT BUT I #} CAN USUALLY RE-ENTER ON THE SECOND OR THIRD ATTEMPT. SO NATURALLY I AVOID ESTABLISHMENTS AT CLOSING TIMES. HOPE THIS HELPS $}. BYE FROM Vancelot (lvl 9) Vaneesh (lvl 7) Vance (lvl 0 with FLAMESWORD) #: 166276 S1/GAMES %} 14-Aug-86 23:08:00 Sb: #ALTERNATE REALITY Fm: STAN KOPF 70426,647 To: ALL I NEED HELP...I CAN ONLY LOCATE 11 OF THE 12 AV &}AILABLE GUILDS. 2 IN NW QUAD 3 IN NE QUAD, 2 IN SE QUAD AND 4 IN SW QUAD....WHERE AM I MISSING ONE??? ALSO, I GOT THROWN OU '}T OF TAVERNS IN MY EARLY TRIES IF I BEGGED FOR FOOD I COULDN'T PAY FOR, THEY NEVER FORGET. NOW I ALWAYS BUY ROUNDS FOR THE H (}OUSE AND ALL TAVERNS GREET ME AS "DEAR FRIEND". EVERYONE ALSO HAS ME SCARED ABOUT THIS GOOD OR BAD CHARACTER SITUATION. I TRU )}STED THE INSTRUCTIONS TO BE MYSELF AND ATTACK OR TRICK ALL (LV 11). AM I GOING TO HAVE TO RESTART? NO ONE THROWS ME OUT, I SE *}EM WELCOME EACH SHOP OR TAVERN. ALSO, WHEN I DRINK A POTION OF DELUSION ALL OF MY STATS GO UP 6 OR 7 POINTS AND STAY UP EVEN +} AFTER A HEALER HAS CLEANSED AND RESTORED ME. THEY STAY UP WEEKS LATER, IS THIS FOR REAL? I WILL APPRECIATE ANY HELP. T ,}HANKS, STAN KOPF [70426,647] #: 166297 S1/GAMES 15-Aug-86 01:31:36 Sb: #166220-#alternate reality Fm: DON WYMAN 72456, -}2717 To: mark henry 76525,2150 (X) Mark; if you want to leave a review on the gamer sig, just leave a message to a sysop. I .}leave mine to "Nightie". he will tell you how to do it. Basically, just type up an ascii file and upload it. I heard about th /}e problem about Charming too much. Try to be nicer. Killing by charm is very nasty. Try tricking or disengaging. Personally I 0}'d rather stand on my own 2 feet and fight it out. Of course that's easy to say with a Magical Flamesword and Magical Tower S 1}hield and Magical Scale Mail. Oh well. Good Luck and good hunting. Don Wyman. (thorex level 13; 1,750,000 exp. pts.) #: 1662 2}99 S1/GAMES 15-Aug-86 01:37:49 Sb: #166276-#ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: STAN KOPF 70426,647 (X) Some 3}times your stats will stay high after a delusion potion. It is not real. if you take a potion of noticeability it will 4}put them back to normal. This potion is Yellow-Bitter-Caution. You are missing 1 guild in the NE. You should have; Wizards of 5} Chaos, Guild of Order, Wizards of Law, and the Thieves Guild. Good Luck. Don Wyman (thorex level 13: 1,750,000 exp. pts.) # 6}: 166302 S1/GAMES 15-Aug-86 01:42:27 Sb: #166188-ALTERNATE REALITY Fm: Jeff Hand 76556,3402 To: DON WYMAN 72456,2717 (X) 7} Don, Congrats on the flamesword, it's about time! I would say the magical banded armour is the better one of w 8}hat you mentioned. Yes, I now carry 255 water flasks and food packets. I have not played jorel muche reaching lvl 13. He ha 9}s a little over 1,350,000 ex. pts. chr 45,str 139, int 48. Also I acquired another flamesword from a troll so now I carry 2 :}, can't hurt I guess. Jorel has magical plate mail, magical battle hammer, and a magical tower shield. Looking forward to the ;} dungeon. Good hunting, Jeff #: 166317 S1/GAMES 15-Aug-86 09:03:27 Sb: #166299-#ALTERNATE REAL <}ITY Fm: STAN KOPF 70426,647 To: DON WYMAN 72456,2717 (X) THANKS FO THE HELP DON. I'VE MAPPED THE CITY AND GONE BACK (I THOU =}GHT) MARKING EVERY WHERE I'VE BEEN, BUT COULDN'T IMAGINE HAVING TO SEARCH ALL 4 QUADRANTS AGAIN. I HAVE FOUND TWO ENCLOSED A >}REAS IN THE SOUTHEAST QUADRANT IN THE SOUTHWEST ONE-FOURTH CORNER WHICH I CAN GET INTO BUT THEN CANNOT GET BACK OUT OF. IS T ?}HIS FOR REAL OR AM I HAVING PROBLEMS WITH MY DISKS? THIS HAS CAUSED ME TO RESTART TWICE. I AM CURRENTLY BACK TO LEVEL 11 WI @}TH 400,000 EXP AND AM AFRAID TO TRY THOSE TWO AGAIN AND HAVE TO RESTART ONE MORE TIME. ANYWAY, I WILL GO BACK TO THE NE QUAD A} AND BE MORE THOROUGH THIS TIME. THANKS, STAN (SAMWISE) #: 166346 S1/GAMES 15-Aug-86 21:12:41 Sb: ALTERNATE B} REALITY Fm: DON WYMAN 72456,2717 To: ALT. REALITY PLAYERS My AR walkthru is up on the gamers sig. just type GO TEG-2994 at C}any system prompt and you will go directly there. I hope it helps you new players. If not leave questions here or on the Game D}rs Sig (GO GAMERS). Don Wyman (thorex lvl. 13: 1,750,000 exp. pts.) #: 1 E}66347 S1/GAMES 15-Aug-86 21:17:40 Sb: #166317-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: STAN KOPF 70426,647 (X) St F}an, the 2 areas you mention about not getting out of are real. They are booboos in the programming. Not intentional. Stay out G} of them. My walkthru is up on the Gamers Sig now. Just type GO TEG-2994 and you will be taken directly there. Good Luck. Don H}. #: 166355 S1/GAMES 15-Aug-86 22:23:20 Sb: #ALTERNATE REALITY Fm: Floyd Walker 72247,36 To: ALL Hi again! Thanks to a I}ll of you out there that have given me helpful advice. Traalfaz is now level 6 and has mundane tower shield and a ... FLAMESW J}ORD!!!! Boy, is it nice to have an adequate weapon! One problem...I'm poisoned aneed to get to a healer pronto because I can' K}t seem to acquire a "cure poison" potion. Right now, I'm at the NW palace corner and need that healer bad! I will be thankful L} for any help! Thanks, Floyd Walker 72247,36 M} Traalfaz (LVL. 6) 14,000+ EXP #: 166357 S1/GAMES 15-Aug-86 22:38:35 Sb: #166355-#ALTER N}NATE REALITY Fm: STAN KOPF 70426,647 To: Floyd Walker 72247,36 (X) GET BACK TO FLOATING GATE. HEAD WEST TO WESTERN GATE. TU O}RN SOUTH AND GO TO WALL THEN TURN WEST, GO TO WALL. TURN NORTH AND GO TO WALL. TURN WEST. GO WEST TO WALL, THERE SHOULD BE A P} TWO-BLOCK WALL TO YOUR LEFT AS YOU GO. TURN SOUTH. YOU SHOULD SEE A 3-BLOCK WALL HEADING TO YOUR LEFT RUNNING NORTH AND SOU Q}TH(YOU ARE NEXT TO THE CITY WALL BY THE CORNER OF THE WESTERN GATE). THE NEAREST BLOCK ON THE WEST FACE OF THE 3-BLOCK WALL R}IS A PASSAGE PASS THRU EAST AND FOLLOW WALL AROUND UNTILL YOU ARE FACING THREE DOORS TAKE WEST DOOR. TAKE SOUTH DOOR AND ST S}RAIGHT SOUTH TO ALPHA-OMEGA HEALERS THE ONLY OTHER HEALER IS BEHIND A WALL TO THE NORTH-WEST OF CITY CENTER WITHIN AB T}OUT 3 SQUARES OF THE SMITHIE YOU CAN FIND IT IF YOU START FROM THE WESTERN GATE AND GO NORTH TO FIRST DOOR, THRU DOOR, KEEP U} WALL TO RIGHT, GO NORTH TO SECOND DOOR, EAST THRU DOOR, THEN HEAD SOUTH. KEEP WALL TO RIGHT (AROUND ANY ATTACHED BLOCKS OR W V}ALLS) AND YOU WILL EVENTUALLY GET TO THE HEALER. HOPE YOU MAKE-IT. STAN [SAMWISE LEVEL11] #: 166373 S1/GAMES 16- W}Aug-86 00:15:24 Sb: #166357-ALTERNATE REALITY Fm: Floyd Walker 72247,36 To: STAN KOPF 70426,647 (X) Stan, Thanks for the di X}rections. Best wishes and good luck to you also. Floyd #: 166381 S1/GAMES 16-Aug-86 01:32:07 Sb: #1 Y}66297-alternate reality Fm: Sara Groves 70775,712 To: DON WYMAN 72456,2717 Don, A walkthru for Alternate Reality was Z} posted today. If you don't want to read the whole thing, you might read just the introduction and leave a message to the au [}thor, Don Wyman 72456,2717, if you like it. I gather this is one of those games which you either love or hate so othe \}rs may have opinions more closely resembling yours. Sara P.S. Nightie is a she. #: 167391 S1/GAMES 25-Aug-86 17:01:28 ]} Sb: #ALTERNATE REALITY Fm: MARK HENRY 76525,2123 To: DON WYMAN 72456,2717 (X) Don, congrats on hitting 2 mil!! I haven't be ^}en playin musc lately so Stalker is still only 7lvl 7 perhaps i will start again soon. (just got a color monitor for my syste _}m, It should look a lot better now. talk to you soon. Stalker lvl 7. #: 167397 S1/GAMES 25-Aug-86 `}19:09:38 Sb: #Alternate Reality Fm: Floyd Walker 72247,36 To: DON WYMAN 72456,2717 (X) Don, Guess what!! Thanks to your (and a} others) help, Traalfonz is now Lvl.7 with Flamesword, magical shield, and banded armor. Thanks! About the Wraith-Their screa b}ms are their most powerful weapon. I think that it bypasses armor. Possibly invulnerability air potion would help-I don't kno c}w. Let us know when you get the dungeon! Thanks Again, Floyd #: 167444 S1/GAMES d} 25-Aug-86 22:32:47 Sb: #167391-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: MARK HENRY 76525,2123 Mark; I am ordering e}a monitor too soon. If all goes right, I will get an ST also. I am looking forward to playing AR on it as soon as it's availa f}ble. Don Wyman #: 167447 S1/GAMES 25-Aug-86 22:34:52 Sb: #167397-Alternate Reality Fm: DON WYMAN 72456,2717 To: Floyd W g}alker 72247,36 (X) Since that awful encounter with the Wraith, I have taken the Invul. Air potion. Apparently it works. Good q}óB%DOS SYSB*)DUP SYSBSALTREAL TXTBRìBALLOONRACTBJ>BALLOONRCOMBˆBALLOONRDOCx§BLACKJACACT¯KNVSFRKSDIG%ÎKNVSFRKSTBS€ óMADLIBS BAS Luck Don Wyman (thorex lvl 13; 2,000,000 exp. pts.) #: 167451 S1/GAMES 25-Aug-86 22:48:47 Sb: #Alternate Reality Fm: W r}ILLIAM C. RODAWALT 72327,3656 To: DON WYMAN Don, THanks for the help finding the taverns and the Assassin's Guild. I already s} had found the Thieve's Guild (don't know if i omitted it from my list or you missed it) but I am still missing one guild. Fr t}om the artist conceptual drawing in the newsletter I am convinced that it has to be in the north-west quadrant. the guilds se u}em to be represented in the drawing as towers and they show up in the approximate location of the guilds that I have fo v}und. I see two of these towers in the NW quadrant but can only find the Blue Wizards Guild in that quadrant Another thing th w}at happened to me resently has me a bit confused . I came across a magical sword (my first magical item in playing through ni x}ne levels) but my longsword still seems to do more damage, why is that??? I also ran into a ghost but could do no damage to y}it is there some sort of secret to killing ghosts??? I sort of feel guilty for leaning on you for all this info , hope i can z}return the favor later. Thanks in advance, William Rodawalt 72327,3656 A.K.A. Yozonseph (Level 9 and still going) #: 167640 {} S1/GAMES 27-Aug-86 22:01:54 Sb: #ALTERNATE REALITY Fm: STAN KOPF 70426,647 To: DON WYMAN [ 72456,2717 (X) DON, I |}am baffled now! I have finally entered year 2, have 530,000 exp 76 str and 47 int. Every time I go to the bank the computer }}locks up with the 'ACCOUNT FAILURE' message. I've recopied all the disks three times now and that doesn't change it (I will ~}get another head-cleaning disk in the morning, but I doubt that will help, its only been a month). I have backups that go ba }ck to 505,000 exp and about 3 days (day 22 month of Cold Winds, year 1) but at the change of the year I am locked out (350,00 €}0 coppers). Any ideas? Congrats on the two-million, it shows there is hope for the rest of us! thanks, Stan [samwise, l }evel 11 with magical crystal plate] #: 167650 SAMES 27-Aug-86 22:36:07 Sb: #167640-#ALTERNATE REALITY Fm: BURCH E. UPHA ‚}M 76210,1524 To: STAN KOPF 70426,647 (X) I'm inspired! I have 295000 exp pts and a magical flamesword and magical leatherarm ƒ}or . i figure i will hit level 11 at about 303000 exp pts. have you found all of the guilds. I've found only 12. how do youjo „}in a guild? i found 4 in the sw quadrant, 4 in the ne quadrant, 2 inthe nw and 2 in the se ---help!!! #: 167653 S1/GAM …}ES 27-Aug-86 23:25:38 Sb: #167640-#ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: STAN KOPF 70426,647 (X) The problem y †}ou are having with the banks is well known to me. I had the same experience. In the newsletter sent out by Datasoft, a cure i ‡}s shown. You must just sit there and wait. The computer is calculating your interest. I waited for 20 min. or more at each ba ˆ}nk. Just be patient. The program will recover by itself. Once you have done this, the problem will disappear. Don Wyman (thor ‰}ex level 13: 2,100,000 exp. pts.) #: 167655 S1/GAMES 27-Aug-86 23:28:51 Sb: #ALTERNATE REALITY Fm: BURCH E. UPHAM 76210 Š},1524 To: ALL HAS ANYONE BEEN ABLE TO JOIN A GUILD IN ALTERNATE REALITY? IF SO, WHAT ARE THE CHARACTER REQUIREMENTS? CAN YOU ‹} WIN THIS GAME WITH ONLY THE CITY DISKS? #: 167656 S1/GAMES 27-Aug-86 23:29:05 Sb: #167650-ALTERNATE REALITY Fm: DON WY Œ}MAN 72456,2717 To: BURCH E. UPHAM 76210,1524 (X) There are only 12 guilds accessible in the city. The other 2 are in the are }a sw of the Arena and will be accessible in the Arena disk. You may be able to join guilds in the Dungeon. At least that's th Ž}e rumor. The Dungeon is due late Sept. '86. Good Luck. Don Wyman (thorex lvl. 13: 2,100,000 exp. pts.) #: 167659 S1/GAMES } 27-Aug-86 23:31:53 Sb: #167655-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: BURCH E. UPHAM 76210,1524 (X) You cannot jo }in guilds or "win" the game in the City. There are about 5 more sections coming. The Dungeon, Arena, Palace, Wilderness, Reve ‘}lations, and Destiny. Hang in there, there's a long road ahead. Don Wyman. #: 167660 S1/GAMES 27-Aug-86 23:39:25 ’}Sb: #167451-Alternate Reality Fm: DON WYMAN 72456,2717 To: WILLIAM C. RODAWALT 72327,3656 (X) Bill; You are missing the Gree “}n Wizard's academy in the NW quadrant. It is NE of MOM's bar and just north of Ono goods. It's hidden. Just bump the walls. T ”}he longsword is a superior weapon to the sword. Apparently even a Magical Sword. Trial and error here. Ghost's can be tricked •} or charmed. I never had problems killing them with Mag. Longsword or Mag. Battle Hammer or Mag. Flamesword. ?????? Don Wyman –} (thorex level 13) #: 167686 S1/GAMES 28-Aug-86 11:06:23 Sb: #Arrgh-Alternate Reality Fm: Groove 71320,1130 To: Don Wym —}an FINALLY broke 10000 exp points, with nothing more than a dagger! HAHA (My sense of accomplishment is way up there...) ˜} BUT my character is Diseased, Hungry, Thirsty, and Poisoned with weak poison (that was MY fault) and I haven't even found a ™}Healer! Where are they??? When you get up to those sky high levels, does it still give you 1 pt. of Str, Chr oops etc? O š}r do you get 76 str, 47 int, etc with potions??? (and guilds, of which I've only located 2...) The toughest guy I fought ›} was an assassin, gave me 4 pots and some gold, did me no good cause I was completely lost! In other words, I NEED YOUR MAPS œ}!!! I've tried, but... I discovered something you may want to investigate, tho, it's in my message on the Gamers forum... } Do be kind to poor and blind, see well out beyond your eyes.... By the way, if you keep buying rounds of drinks at tave ž}rns, (like 5) when you're hungry/thirsty, they'll give you food FREE! HAAHAHAHA (Sorry, it's driving me CRAZY!) I'm gonna Ÿ}give up on that char. and start anew... Now that you're gone, some will grieve on, on and on, I know you'll be back a  }gain, maybe next time, will be the time, you WIN.....! (Let me know when ya get the dungeons...) #: 167739 S1/GAMES 28- ¡}Aug-86 23:50:36 Sb: #167686-Arrgh-Alternate Reality Fm: DON WYMAN 72456,2717 To: Groove 71320,1130 (X) Sounds like you've g ¢}ot a bad case of AR fever. Too bad. Long hours and lots of frustration. I left a msg. about the maps on the Gamers Sig. Just £}leave me a msg. on Easy Plex and I will give you the info to order. You will probably get 1 str. pt. every 10,000 or so exp. ¤}sometimes you get a chr. or int. pt. When you go from 1 level to the next, most of your stats will go up. I now have 28 STA, ¥}59 CHR, 210 STR, 57 INT, 28 WIS, and 28 SKL pts. with 192 hit pts. All started under 20. Don Wyman. (thorex level 13; 2,100,0 ¦}00 exp. pts.) #: 167741 S1/GAMES 28-Aug-86 23:55:15 Sb: Alternate Reality Fm: DON WYMAN 72456,2717 To: AR players I ha §}ve just completed 12 months in the city. The months are as follows: Rains (month I entered the City) Sowings First Fruits Har ¨}vest Final Reaping The Fall Darkness Coldwinds Light Rebirth Awakening Winds Don Wyman (thorex lvl. 13: 2,100,000 exp. pts.) ©} #: 167751 S1/GAMES 29-Aug-86 00:30:28 Sb: #167653-ALTERNATE REALITY Fm: STAN KOPF 70426,647 To: DON WYMAN 72456,2717 (X ª}) Thanks for the help again, I will show more patience at the banks (all 3 have me locked-up). Didn't know there was a news «}letter from Datasoft, my disks came without a card, only a note saying I should return the card! And the box was still sealed ¬} in plastic, guess I will send them a letter. Well, back to battling, I hope to make level 12 in the wee hours of this mornin ­}g, strength is up to 81 and intelligence to 48, if only I could find that FLAMESWORD I will be complete! Stan #: 167754 S1/G ®}AMES 29-Aug-86 00:33:49 Sb: #ALTERNATE REALITY Fm: MIKE OWEN 73317,1406 To: DON WYMAN 72456,2717 (X) I AM A NEW P ¯}LAYER AND CAN'T GET PAST DYING OF SCURVY IN THE FIRST FEW MINUTES OF THE GAME; UTILIZING A NEW OR TEMPORATY CHARACTER. WHERE °} IS THE HEALER?!!! >>>>>>>>>>>>HELP<<<<<<<<<<<<<<<<<< #: 167756 S1/GAMES 29-Aug-86 00:42:28 Sb: #167754-ALTERNATE REALI ±}TY Fm: STAN KOPF 70426,647 To: MIKE OWEN 73317,1406 (X) Try recopying all of your disks and cleaning your drives if necessar ²}y. I occasionally get scurvy when I restart a game after a lot of wear on the city disks, it always clears when I recopy the ³} disks. Also, if you get started with a good character, make several copies of the character (hit 's' to save as soon as you ´} can) this gives you several chances to salvage a character with good stats but bad enough luck to meet Knights and Guards fr µ}om the start...(I lost my first SAMWISE withh all stats above 18 before I learned this). The nearest healer is hidden about 8 ¶} blocks south of the western gate. good-luck Stan [Samwise level 11] #: 167758 S1/GAMES 29-Aug-86 00:44:18 Sb: #ALTERNA ·}TE REALITY Fm: Jeff Hand 76556,3402 To: Don Wyman 72456,2717 (X) Don, I was talking to another AR player on a BBs on he ¸} said that he had quaffed a potion of Invul. Magic. He could not give color, etc. Have you run into this potion. He said h ¹}e's run across it twice. I did'nt think to ask what kind of system he was running. Jeff (jorel lvl º}13 > #: 167759 S1/GAMES 29-Aug-86 00:48:37 Sb: ALTERNATE REALITY Fm: STAN KOPF 70426,647 To: BURCH E. UPHAM 76210,1524 »}(X) Glad to hear you got your FLAMESWORD (wish I could find one!). You still need to upgrade your armor (magic crysta ¼}l plate is the best, and elfin chain second). I avoided any magic armor less thchain, banded or plate. If you can afford it, ½}buy Plate Mail, it served me well until about 450,000 points when I found the MAGIC CRYSTAL PLATE. Check in this SIG regu ¾}larly to get good tips on AR, and good luck again! Stan #: 167851 S1/GAMES 30-Aug-86 00:06:08 Sb: #167758-#ALTERNATE RE ¿}ALITY Fm: DON WYMAN 72456,2717 To: Jeff Hand 76556,3402 (X) Jeff; I haven't seen the Inv. Magic potion but I think that Inv. À} Cleric would have the same effect. Have you tried Noticeability potion (yellow, bitter, caution)? Since I took it I can't go Á} 2 squares without an encounter. Lots of action and treasure. Really go up fast on Exp. pts. Don Wyman (thorex level 13; 2,20 Â}0,000 exp. pts. #: 167852 S1/GAMES 30-Aug-86 00:10:56 Sb: #167754-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: MIKE O Ã}WEN 73317,1406 (X) If you are coming up with Scurvy you have one of the following problems: 1. A bad disk. Send it back to D Ä}atasoft. 2. A non-Atari (1050 or 810) drive. Send disk to Datasoft. 3. A pirate copy. Tough luck!!! #: 167872 S1/GAMES 3 Å}0-Aug-86 04:37:05 Sb: #ALTERNATE REALITY Fm: JOHN GARTMAN 72327,1545 To: A.R. PLAYERS HOWDY, I HAVE BEEN PLAYING A.R. FOR Æ} ABOUT 4 MOS. NOW ,I FINALY GOT A CHARACTER TO LEVEL 8 51,000 POINTS. I HAVE GOT ALOT OF USEFUL INFO FROM YOU GUYS THANKS. B Ç}UT NOW THE PROBLEM I HAVE IS I CAN'T GET ANY GOOD POTIONS,NO GOOD SPOILS FROM ENCOUNTERS,AND ANY POTIONS I DO GET DISAPEAR. A È}NY MAGICAL WEPONS ARE ALMOST ALWAYS CURSED. MAX-1 LVL8 BEARLY ALIVE ANY SUGESTIONS WOULD BE WELCOME. THANKS ?EX #: 167 É}914 S1/GAMES 30-Aug-86 22:17:38 Sb: #167872-ALTERNATE REALITY Fm: Floyd Walker 72247,36 To: JOHN GARTMAN 72327,1545 (X) Ê} Congrats on reaching Lvl. 8! Just reached it myself about 3 or so days ago. A good tip for potions: When you get 3-5 pots., Ë}save your character, dup the char disk, reload char, and start by Unsealing then Quaff-ing the potion(s). If you get a bad po Ì}tion, just re-copy the char disk and try again. Might take a while before you get a treasure finding potionor something almos Í}t as good. Happy Hunting! Floyd Walker Traalfonz (8+) #: 167 Î}933 S1/GAMES 30-Aug-86 23:44:24 Sb: #167872-#ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: JOHN GARTMAN 72327,1545 (X) Ï} John; Try being nicer. It sounds like you've been a "bad" boy. Don Wyman. #: 167951 S1/GAMES 31-Aug-86 04:13:36 Sb: #1 Ð}67933-#ALTERNATE REALITY Fm: Fran Bonito 76626,137 To: DON WYMAN 72456,2717 (X) HELP!!!! Brown mold has gotten me...now I'm Ñ}diseased, poisoned, and not to mention, tipsy. I need a healer and haven't been able to find one. PLEASE direct me to the n Ò}earest MD...I'm at Da Place. Thanks. B.B. Level 8, 63,000+ (and trying to hold on). P.S.: Aren't any other ladies hooked o Ó}n this game?? #: 167986 S1/GAMES 31-Aug-86 15:50:35 Sb: #167650-ALTERNATE REALITY Fm: MIKE CARPICK 73217,1527 To: BURCH Ô} E. UPHAM 76210,1524 I am in need of some SERIOUS help! I only have 5,000. I only found 6 guilds. Am having problems. Oh, we Õ}ll. Do you know if the Closed by Order of the Palace can ever be re-opened. Xebec 5,000 l.v.5 #: 1679 Ö}91 S1/GAMES 31-Aug-86 16:00:05 Sb: #167686-Arrgh-Alternate Reality Fm: MIKE CARPICK 73217,1527 To: Groove 71320,1130 (X) ×} The early morning turns into early day, A sunset comes they take the colors away Where you are Alternate Reality I fo Ø}und six of 'em and I'm only at 5000! Try looking for sec. doors! The hardest I ever lived thru was a wizard, the hardest ever Ù} a green dragon. A bit like home yet unmistakably new A morning rain then evening stars come and view This is your Alt Ú}ernate Reality Also, WHAT IS A $#'$#@$#@'" FLAMESWORD! And how can ya get 81 str!!!!!!47 int! ?????????????????????????????? Û}??????? You walk around each corner hoping to see A way to get back home a way to break free And to leave Alternate Ü}Reality Ok, thanx for the help I hope to get(but not too much, I like doing it alone, just WHATS A FLAMESWORD??????!!?!??!?! Ý}!) This is your Alternate Reality (c) ----------------------------------------(c) Indicateslyrics Copywright Gary Gil Þ}bertson 1984 or 1985(don't remember ) Xebec(cute, eh?) 5,000 #: 167992 S1/GAMES 31-Aug-86 16:07:38 Sb: #167851 ß}-#ALTERNATE REALITY Fm: MIKE CARPICK 73217,1527 To: DON WYMAN 72456,2717 (X) Yo, Galvatron(My friend) got deluded and à} doesn't know how to undo it! How??? Paws and claws could be the cause of anyone heres demise... Xebec á} Galvatron 5,000 5,000 lv. 5 lv. 5 40,000 cp ?????????? cp #: â}167994 S1/GAMES 31-Aug-86 16:11:42 Sb: #167872-#ALTERNATE REALITY Fm: MIKE CARPICK 73217,1527 To: JOHN GARTMAN 72327,154 ã}5 (X) Anyone know how to get spells? Please? Armor, this we have for you We do Armor, Tools of death we have those too Swor ä}ds, worth much more than you pay Swords, to hold evil at bay Xebecc (oooooppps) Xebec 5,000 # å}: 168021 S1/GAMES 31-Aug-86 20:27:33 Sb: #167951-ALTERNATE REALITY Fm: DON WYMAN 72456,2717 To: Fran Bonito 76626,137 (X æ}) Fran; Go to the city square and turn west. Go to the end of the street and follow the path to the left (south). When you g ç}et to the first long passage heading south, bump the walls on your left. The first wall should open. Look around there and yo è}u will see 3 doors. Face the center one and enter the one to the left. Turn left and go straight. This should take you to the é} AlphaOmega Healers. Or take an Amber, Plain, Caution potion for the poison and a Clear, Acidic, Caution potion for the Disea ê}se. If you haven't already, look in the DL2 games area for my potions list. Yes there are other women players. Just don't run ë} across them that often. Don Wyman Thorex level 13: 2,300,000 exp. pts. st. Yes there are other women players. Just don't runH; Balloonier›; By Bill Kendrick›; (c) New Breed Software 1994›; Original Concept by William Soleau››INCLUDE "D:RUNTIME.ACT"›› í}Byte Array PlaneX(15),PlaneY(15)›Byte Array Player(45),XX(5)›Card Array PS(5)›Byte T,Players,Quit,WantX,Locked›Card ChSet1,Ch î}Set2›Byte RAMTop=106,ChPage=756,Console=53279,› Col0=708,Col1=709,Col2=710,Col3=711,› Col4=712,Attract=77,Key=764›Car ï}d DL=560,SC=88››; ¡ BALLOON›; £ AIRPLANE›; ¤ CLOUD›; ¥ LEFT-CLOUD›; ¦ RIGHT-CLOUD›; § HURRICANE›; ¨ POINTS›; © BOX›; ª BOX OV ð}ER BALLOON››PROC Go_DOS()›[$6C$0A$00]››Proc SetUp()› Graphics(17)› ChSet1=(RAMTop-20)*256› ChSet2=ChSet1-1024› ChPage=ChS ñ}et1/256› MoveBlock(ChSet1,224*256,1024)› Col0=4› Col1=12› Col2=158› Col3=68› Col4=128› MoveBlock(ChSet1+1*8,"<~~<$" ò}+1,8)› MoveBlock(ChSet1+3*8,"‰ýÿ "+1,8)› MoveBlock(ChSet1+4*8,"6mÿÝv"+1,8)› MoveBlock(ChSet1+5*8,"8nÏÏî|"+1,8)› ó}MoveBlock(ChSet1+6*8,"8vóóö|"+1,8)› MoveBlock(ChSet1+7*8,"~<"+1,8)› MoveBlock(ChSet1+8*8,""+1,8)› MoveBloc ô}k(ChSet1+9*8,"ÿÿ"+1,8)› MoveBlock(ChSet1+10*8,"ÿ½ÿÿ½¥™ÿ"+1,8)› MoveBlock(ChSet2,ChSet1,1024)› MoveBlock(ChSet2+3*8," õ}ˆýÿ "+1,8)› MoveBlock(ChSet2+5*8,"8~ÿÿÿþ|"+1,8)› MoveBlock(ChSet2+6*8,"8~ÿÿÿþ|"+1,8)› MoveBlock(ChSet2+7*8,"~  ö}"+1,8)› MoveBlock(ChSet2+8*8,".j**."+1,8)› Players=2›Return››Proc Title()› Poke(DL+3,71)› PrintDE(6,"} BAllÏÏniER ÷}")› PrintDE(6," ")› PrintDE(6," by bill kendrick")› PrintDE(6," îå÷ âòååä óïæô÷áòå")› PrintDE(6," ±¹¹´")›Return› ø}›Proc Options()› Byte OC›› OC=0› T=0› Quit=0› Do› Position(2,10)› If Players=1 Then› PrintD(6,"ÐÌÁÙÅÒÓº ÏÎÅ T ù}WO")› Else› PrintD(6,"ÐÌÁÙÅÒÓº ONE Ô×Ï")› Fi› If Console=5 And OC=0 Then› Players=(1-(Players-1))+1› ú}OC=10› ElseIf OC>0 Then› OC=OC-1› Fi› T=1-T› ChPage=(ChSet1-1024*T)/256› If Key=28 Then Key=255 Quit=1 Fi û}› Until Console=6 Or Quit=1 Od› Attract=0› PrintDE(6,"}")› Poke(DL+3,70)› Do› Until Console=7 Od›Return››Proc RandPos(C ü}har Ch)› Byte X,Y›› X=Rand(20)› Y=Rand(20)› Position(X,Y)› PutD(6,Ch)›Return››Proc ScreenSetup()› Byte A,B›› For A=1 T ý}o 15 Do› For B=1 To 2 Do› RandPos('$)› RandPos(')› Od› RandPos(')› RandPos('')› RandPos('ˆ)› Od› þ} For A=1 To 10 Do› PlaneX(A)=Rand(20)› PlaneY(A)=Rand(19)› Od›Return››Proc DetermineMove()› Byte Look,WouldScore,X,Y, ÿ}Die,Done,This,C,ZZ,OX,OY›› WantX=0› WouldScore=0› For Look=0 To 19 Do› This=0› Die=0› If Player(Look+20)=1 Then› } X=Look› Y=21› Done=0› Do› ZZ=PEEK(SC+X+Y*20)› POKE(SC+X+Y*20,1)› OX=X OY=Y› Y}=Y-1› If Y>21 Then› Y=255 C=4› Else› C=Peek(SC+X+Y*20)› Fi› If C<>69 And C<>70 }Then Locked=0 Fi› If C=69 Then› Locked=Locked+1› Y=Y+1› If X>0 Then X=X-1 Fi› C=Pe}ek(SC+X+Y*20)› If C<>7 And C<>67 And C<>0 Then› X=X+1› Done=1› Fi› Fi› }If C=70 Then› Locked=Locked+1› Y=Y+1› If X<19 Then X=X+1 Fi› C=Peek(SC+X+Y*20)› }If C<>7 And C<>67 And C<>0 Then› X=X-1› Done=1› Fi› Fi› If Locked>=5 Then Done=1} Fi› If C=67 Then› Die=1› Done=1› This=0› ElseIf C=4 Or C=129 Or C=129+64 Then› } Y=Y+1 Done=1› This=This+(100-Y*5)› ElseIf C=7 Then› This=100› Done=1› ElseIf C=}200 Then› This=This+10› Fi› POKE(SC+OX+OY*20,ZZ)› For C=0 To 254 Do Od› Until Done=1 Od›  } If This>=WouldScore And Die=0 Then› WouldScore=This› WantX=Look› Fi› Fi› Od›Return››Proc Game()›  }Byte GameOver,A,C,Pl,X,Y,K,PX,PY,ANY,› NOBALLOONS,Done,Show,P›› For A=0 To 39 Do› Player(A)=1› Od› XX(1)=0› XX(2 })=0› PS(1)=0› PS(2)=0› GameOver=0› Do› NOBALLOONS=0› For Pl=1 To 2 Do› For A=1 To 10 Do› PX=PlaneX(A)›  } PY=PlaneY(A)› If Peek(SC+PX+PY*20)=3+64 Then› Poke(SC+PX+PY*20,0)› Fi› Od› For A=1 To } 10 Do› PX=PlaneX(A)› PY=PlaneY(A)› PX=PX+1› If PX>19 Then PX=0 Fi› If Peek(SC+PX+PY*20)=0} Then› Poke(SC+PX+PY*20,3+64)› Fi› PlaneX(A)=PX› Od› Key=255› X=XX(Pl)› ANY=0› } For A=0 To 19 Do› C=32› If Player(A+20*Pl-20)=1 Then C=128+33-32*(Pl-1) ANY=1 Fi› Position(A,21)› } PutD(6,C)› If Peek(SC+A+20*20)<>0 And Player(A+20*Pl-20)=1 Then› Position(0,22)› PrintDE(6," òåíï}öéîç çòïõîäåä ")› PrintD(6," âáììïïîó ")› For K=0 To 120 Do› T=1-T› Sound(0,}100,0,15-K/8)› If T=1 Then› Position(A,21)› PutD(6,C)› Else› Pos}ition(A,21)› PutD(6,32)› Fi› Od› Position(A,21)› PutD(6,32)› Play}er(A+20*Pl-20)=0› Position(0,22)› PrintDE(6," PLAYER 1 PLAYER 2")› PrintD (6," ")› } Position(3,23)› PrintCDE(6,PS(1))› Position(13,23)› PrintCDE(6,PS(2))› Fi› Od› } If Pl=2 And Players=1 Then› Position(0,22)› PrintDE(6," ÔÈÉÎËÉÎÇ ")› DetermineMove()› } Position(0,22)› PrintDE(6," PLAYER 1 PLAYER 2")› Fi› If ANY=1 Then› Do› T=1-T› C}hPage=(ChSet1-1024*T)/256› If Pl=1 Or Players=2 Then› K=Key› If K<255 Then Key=255 Fi› } Else› For K=0 To 254 Do For C=0 To 40 Do Od Od› If XWantX Then K}=6› ElseIf X=WantX Then K=33› Fi› Fi› C=32› If Player(X+20*Pl-20)=1 Then C=1}28+33-32*(Pl-1) Fi› Position(X,21)› PutD(6,C)› If K=6 And X>0 Then X=X-1 Fi› If K=7 And X}<19 Then X=X+1 Fi› If K=28 Then Pl=3 GameOver=1 Fi› C=128+41-32*(Pl-1)› If Player(X+20*Pl-20)=1 Th}en C=128+42-32*(Pl-1) Fi› Position(X,21)› PutD(6,C)› If K=33 And Player(X+20*Pl-20)=0 Then› } Sound(0,200,12,15)› For A=1 To 250 Do For C=1 To 30 Do Od Od› Sound(0,0,0,0)› For A=1 T}o 100 Do For C=1 To 30 Do Od Od› Sound(0,200,12,15)› For A=1 To 250 Do For C=1 To 30 Do Od Od›  } Sound(0,0,0,0)› K=255› Fi› Until K=33 Or K=28 Od› XX(Pl)=X› Player(X+20*Pl-20)=0›!} If K=33 Then› Y=21› Done=0› Do› Poke(SC+X+Y*20,0)› Y=Y-1› "} If Y>21 Then› Y=255 C=4› Else› C=Peek(SC+X+Y*20)› Fi› Show=1› #} If C<>69 And C<>70 Then Locked=0 Fi› If C=69 Then ; LCloud MOVE› Locked=Locked+1› $} Poke(SC+X+Y*20,70)› Y=Y+1› If X>0 Then X=X-1 Fi› C=Peek(SC+X+Y*20)› If %}C<>7 And C<>67 And C<>0 Then› X=X+1› Done=1› Fi› Fi› If C=70&} Then ; RCloud MOVE› Locked=Locked+1› Poke(SC+X+Y*20,69)› Y=Y+1› If X<19 '}Then X=X+1 Fi› C=Peek(SC+X+Y*20)› If C<>7 And C<>67 And C<>0 Then› X=X-1› (} Done=1› Fi› Fi› If Locked>=5 Then Done=1 Fi› If C=67 Then ; Plane POP› )} Poke(SC+X+Y*20+20,0)› For A=0 To 150 Do› Sound(0,A,0,15-A/10)› For P=1 T*}o 20 Do Od› Od› Done=1› Show=0› ElseIf C=4 Or C=129 Or C=129+64 Then ; Clou+}d STOP› Y=Y+1 Done=1 PS(Pl)=PS(Pl)+(100-Y*5)› ElseIf C=7 Then ; Hurricane WARP› Position,}(0,22)› PrintDE(6," ×ÁÒС ×ÁÒС ×ÁÒС ")› For A=0 To 150 Do› Sound(0,150-A*5,12,A/10-})› For P=1 To 50 Do Od› Od› Do› X=Rand(20)› Y=Rand(20).}› Until Peek(SC+X+Y*20)=0 Od› Position(X,Y)› C=128+41-32*(Pl-1)› PutD(6,C/})› For A=0 TO 254 Do For C=1 To 80 Do Od Od› For A=0 To 254 Do› Sound(0,A,4,4)› 0} For C=1 To 100 Do Od› Od› Sound(0,0,0,0)› ElseIf C=200 Then ; Points ADD› 1} For A=0 To 150 Do› Sound(0,150-A,10,15)› For P=1 To 50 Do Od› Od› 2} Sound(0,0,0,0)› PS(Pl)=PS(Pl)+10› Fi› If Show=1 Then› Position(X,Y)› 3} C=128+33-32*(Pl-1)› PutD(6,C)› Fi› T=1-T› ChPage=(ChSet1-1024*T)/254}6› Position(0,22)› PrintDE(6," PLAYER 1 PLAYER 2 ")› PrintD (6," ")› 5} Position(3,23)› PrintCDE(6,PS(1))› Position(13,23)› PrintCDE(6,PS(2))› For 6}A=1 To 254 Do Od› Until Done=1 Od› Fi› Else› Position(0,22)› PrintDE(6," îï íïòå âáììïïîó¡7} ")› PrintD(6," ")› Sound(0,80,10,15)› For A=1 To 250 Do For C=1 To 30 Do Od Od› 8} Sound(0,100,10,15)› For A=1 To 250 Do For C=1 To 30 Do Od Od› Sound(0,160,10,15)› For A=1 To 250 Do Fo9}r C=1 To 30 Do Od Od› Sound(0,0,0,0)› NOBALLOONS=NOBALLOONS+1› Fi› Od› If NOBALLOONS=2 Then› Ga:}meOver=1› Fi› Until GameOver=1 Od› Position(0,22)› PrintDE(6," PLAYER 1 PLAYER 2 ")› PrintD (6," ")›;} Position(3,23)› PrintCDE(6,PS(1))› Position(13,23)› PrintCDE(6,PS(2))› Key=255› Do› Until Key<255 Or Console<7 Od› D<}o Until Console=7 Od› Key=255›Return››Proc Main()› SetUp()› Do› Title()› Options()› If Quit=0 Then› ScreenSe=}tup()› Game()› Fi› Until Quit=1 Od› Go_DOS()›Return››Do› Title()› Options()› If Quit=0 Then› ScreenSe ?ÿÿX|… †¡„¢h…„i¨h……iH˜H ±„…‚ȱ„…ƒÈ±„¨¹ ‘‚ˆø`…À†Á8©åÀH©åÁªh`†Âà ?X…‚†ƒ¥…E…¦… ¥„ ?X…„†…`¥†¦‡¤ÂL?X` PX©…†…‡¥‚Ð?}¥ƒð"¥„Ð¥…ðF…f„ ¥†e‚…†¥‡eƒ…‡‚&ƒ8°ÖLqX PX©…†…‡…Á©…À¥‚Ð¥ƒð_¥„Ð¥…ðW¥‚Å„¥ƒå…¥Á0 „&…À&Á8°ç¥ÀÐ¥Áð6¥‚Ð¥ƒð.¥‚Å„¥ƒå…8@}¥‚å„…‚¥ƒå……ƒ¥†À…†¥‡Á…‡F…f„FÁfÀ8°ÂLqX ³X¥‚¦ƒ`¤„𠆆F†jˆÐú¦†`¤„𠆆 &†ˆÐú¦†`©pª© B VäŠ8éÐñl RY VäÀˆðhh˜lfYHŠHJJJJª©A}Àhªh`Éhh©†lfY ª`iD˜iE`HŠ¨hª­hY`H©…¥h`H©…¥h`ŠH˜ªh „£ ý`†£„¤ ‰Y©I¨±£ðH¥£iD¥¤iE© B iY¥¥ð©HIB}© B©› 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}X…®Š…¯8­1`å®…¬­2`寅­©……©…„¥­ª¥¬ ³Xô ¢© Ù]LHy PLAYER 1 P‚}LAYER 2  y¢4© ÝZLhy  y¢T© ÑZ ¢© Ù]© m(`…®©*(m)`…¯ ±®…¢ˆ±®…¡¤¢¦¡© —Z ¢© Ù]© m(`…®©*(m)`…¯ƒ} ±®…¢ˆ±®…¡¤¢¦¡© —Z ŒŽj©þÍŽj°LæyîŽjLÖy­˜jIðLsLñz ¢© Ù]Lz îï íïòå âáììïïîó¡  y¢ÿ© ÝZL3z  z¢© „}ÑZ©…£  ¢P© ^ ŒŽj©úÍŽj°Lsz Œj©Íj°LmzîjL]zîŽjLNz©…£  ¢d© ^ ŒŽj©úÍŽj°Lªz Œj©Íj°L¤zîjL”zîŽjL…z©…£  ¢ © ^…} ŒŽj©úÍŽj°Láz Œj©Íj°LÛzîjLËzîŽjL¼z©…£ ¢© ^î—jîjL k­—jIðL{ Œj­jIðLk ¢© Ù]L0{ PLAYER 1 PLAYER 2  {¢†}© ÝZLP{  {¢<© ÑZ ¢© Ù]© m(`…®©*(m)`…¯ ±®…¢ˆ±®…¡¤¢¦¡© —Z ¢© Ù]© m(`…®©*(m)`…¯ ±®…¢ˆ±®…¡¤‡}¢¦¡© —Z©ÿü­üÉÿ ­ÐÉL¾{­ÐIðLÏ{©ÿü`Lâ{ ;` d ?e­.`ðLù{ ¯f ›j­.`IðLå{ 5```âãß{]© m(`…®©*(m)`…¯ ±®…¢ˆ±®…¡¤]============› Balloonier›============››By Bill Kendrick›(c) New Breed Software 1994›Written on August 21, 1994 in Action!››Th‰}is game is based on "Balloon›Challenge" for IBM PC's written by›William Soleau.››Documents originally written by›William SoleŠ}au for "Balloon›Challenge" but edited by Bill›Kendrick for "Balloonier."››Files in the ARChive:›---------------------›BALLOON‹}R.COM The game; load from DOS›BALLOONR.ACT The Action! source-code›BALLOONR.DOC These documents››Objective:›----------›TheŒ} objective of Balloonier is to get›your 20 colored balloons as high as›you can onthe game board. The higher›the balloon goes}, the higher the›points awarded. The player with the ›highest score at the end of the game›is the winner.››Game Play:›------Ž}----›At the start of a new game, objects›are drawn randomly on the screen and›at the bottom you will see your 20›balloons rea}dy to be launched. There›will be a squared around the first›balloon. Using your arrow keys (do›not press [CONTROL]), move t}he marker›to select the balloon you want to›launch into the sky. To release the›balloon, press the [SPACE] key.››Game Object‘}s:›-------------›There are many different objects in›the sky that you will have to either›utilize or avoid, in your quest to›’}get the balloon as high into the sky›maze as possible. There are›airplanes, dark clouds, bonus clouds,›directional clouds, a“}nd hurricanes.››Airplanes: will destroy your balloon› if you hit one. They continue to› move one space at a time accross› ”} the sky for each turn. They go› behind other objects when they› encounter them, and in those places› they cannot hurt yo•}u.››Dark Clouds: will stop the balloons› from going higher.››Directional Clouds: will send the› ballons in the direction of–} their› arrow. Once a balloon has hit one› of these clouds, the arrow will› change to the other direction.››Hurricanes: w—}ill move your balloon to› a random place on the game board,› and it will continue to climb› higher if it is able to do so.˜}››Bonus Points: If you can get your› balloon through one of these "10"s,› then you will get an extra 10› points added to y™}our score. These› bonuses can usually only be› captured once per game.››Scoring:›--------›Points are awarded for all the›bš}alloons which are located on the›game board. Every row higher is›worth 5 points. Since there are 20›rows, a balloon that re›}aches the very›top will have a value of 100 points.››Once all of the balloons have been›released by both players, the game›wiœ}ll be over. The player with the›highest score will be the winner.››All balloons that are stuck on their›launching pad becaus}e of an object›directly above them, will be›considered a grounded balloon because›they will not be able to reach the›first rož}w. They will be›automatically removed by the›computer.››Keys/Options:›-------------›At the title screen, press the›[SELECT] Ÿ}key to change between one or›two players.›Pressing [ESC] during a game will›return you to the title screen.›Pressing [ESC] at } the title screen›will return you to DOS.››Credits:›--------› Original Action! sourcecode by Bill›Kendrick, August 21, 1994.¡}›The Action! runtime library and a›"GO_DOS" routine were added before›release.› Thanks to Bob Woolley for lending›me (for a ¢}LONG time!) my 256k 1200xl›motherboard an Action! programming›language cartridge.› Original game concept, IBM software›("Bal£}loon Challenge") and documents›by William Soleau, used without›permission.››Addresses:›----------›Bill Kendrick›New Breed Sof¤}tware ›59 Palm Lane›Novato, California, 94945-2574 USA.›kendrick@vax.sonoma.edu›kendrick@zippy.sonoma.edu››W¥}illiam Soleau›Soleau Software ›163 Amsterdam Avenue›Suite 213›New York, New York, 10023 USA.››Final Notes:›----------¦}--›If there is enough interest is shown,›multiple-joystick support and›enhanced graphics will be added in›a future version.››};Blackjack ;SET COMPILER TO CASE SENSITIVE! INCLUDE "D:PMG.ACT" ; ;ASCII position of suits ; ; DEFINE HEART¨} = "5" DEFINE CLUB = "$86" DEFINE DIAMOND = "7" DEFINE SPADE = "$88" BYTE Delt, HldCnt, tick=20, t©}ock=19, RowCrs=$54, ChBase=$2F4, CH=$2FC, GPrior=$26F, DspFlg=$2FE, BkGrnd=$2C8, ª} AUDC1=$D201, ChCtl=$D401, VScrol=$D405, WSync=$D40A INT PlrBank=[200], PlrBet=[0] CAR«}D OldMemHi, SavMsc=$58, ColCrs=$55, VdsLst=$200, MemHi=$2E5, DList=$230 BYTE ARRAY NwCh¬}ar, Color(3)=$2C4, Deck(52), HoldCrd($20), CrdBrd=[$0 $7E $7E $7E $7E $7E ­} $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E $7E ], CrdBck=[$FF $FF $FF $FF $FF $FF ®} $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF $FF ], PlrLine="player", BetLine="ban¯}kbet" CARD POINTER PLAddr BYTE ChRfl=[1] TYPE WHO=[BYTE Cnt, Ace INT Amt] WHO Dealer, Pl°}ayer ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC HBlnk=*() [$48 $AD ChRfl ; $49 3 $8D ChRfl $0A $8D WSync $8D ChC±}tl $68 $40 ] RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC SetHBlk(BYTE line) BYTE POINTER Bp Bp=DList Bp==+line Bp==²}+4 Bp^==%$80 RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Timer(BYTE Sec) CARD Time=19, D D=Sec*60 Time =0 WHIL³}E tick+256*tock=10 THEN Crdr.Amt==+10 ELSE Crdr.Amt==+Crd FI IF·} Crdr.Amt>21 THEN IF Crdr.Ace THEN Crdr.Ace==-1 Crdr.Amt==-10 ELSE Crdr.Amt==*-1 FI FI RETURN(Crdr.Amt) ;;;;;;;;;;;;;;;;;¸};;;;;;;;;;;;;;;;;;; BYTE FUNC CrdClr(BYTE Value,Crd) Crd==&1 IF Crd THEN Value==+$90 ELSE Value==+$10 FI RETURN(Value) ;;¹};;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC CrdFlip(BYTE Who) CARD X,Y IF Who THEN X=(Dealer.Cnt&3)*40+52 Y=(Dealer.Cnt&$FC)+27º} Who=Dealer.Cnt ELSE X=(Player.Cnt&3)*40+52 Y=(Player.Cnt&$FC)+79 Who=Player.Cnt FI Who==&3 PMCreate(Who,CrdBrd,22,4,X,Y) R»}ETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; CARD FUNC CardPos(BYTE Who) CARD X,Y CARD ARRAY XPos=[6 11 16 21], YP¼}os=[2 3 4] IF Who THEN Y=YPos(Dealer.Cnt RSH 2)*20 Who=Dealer.Cnt Dealer.Cnt==+1 ELSE Y=YPos(Player.Cnt RSH 2)*20+220 Who=Pla½}yer.Cnt Player.Cnt==+1 FI Who==&3 X=XPos(Who) X==+SavMsc+Y RETURN(X) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; BYTE FUNC DplC¾}ard(BYTE card,Who) BYTE i,Crd,Value BYTE ARRAY SUIT=[HEART CLUB DIAMOND SPADE], Face=[$1A $2¿}1] BYTE POINTER Bp,Bp1 Bp=CardPos(Who) Bp1=Bp+60 CrdFlip(Who) FOR i=0 TO 2 DO Bp1^=0 Bp1==+1 OD Bp1==+18 Value=card MODÀ} 13 i=Value card==/13 IF Value THEN IF Value=10 THEN Crd=CrdClr(1,card) Bp1==+1 Bp1^=Crd Bp1==-2 Bp^=Crd Bp==+1 Value=0 ELÁ}SEIF Value=1 THEN Value=$11 ELSEIF Value>10 THEN Value=Face(Value-11) FI ELSE Value=$1B FI Crd=CrdClr(Value,carÂ}d) Bp^=Crd Bp==+1 Bp^=SUIT(card) Bp1^=SUIT(card) Bp1==+1 Bp1^=Crd RETURN(i) ;;;;;;;;;;;;;;;;;;;Ã};;;;;;;;;;;;;;;;;;;; PROC Wait() WHILE Peek(764)=255 DO OD Poke(764,255) RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PRÄ}OC Rotate(BYTE speed) BYTE Colour=$D019, VCnt=$D40B, c,w,v,nc=[0] CARD Time=19 Time=0 DO FOR w=0 TO speed DO Å} c=nc DO WSync=0 Colour=c c==+1 UNTIL VCnt&128 OD OD nc==+1 UNTIL tick+256*tock>300 OD RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Æ};;;;;;;; PROC Initialize() CHAR c BYTE ARRAY Revr=[5 10 21 25] BYTE POINTER Bp,Bp1 CARD POINTER Cp GraphicÇ}s(1+16) BkGrnd=$86 Color(0)=$42 Color(1)=$86 Color(2)=0 Color(3)=$D6 Bp=DList Bp==-2 FOR c=0 TO 2 DO Bp^=$70 Bp==+1 OD È} DList==-2 Bp=DList Bp==+3 Bp^=$47 Bp==+3 Bp^=6 Bp==+1 Bp^=6 Cp=DList Cp==+4 Cp^=SavMsc Bp==+10 Cp=Bp+1 PLAddr=Cp Bp^=$67 CpÉ}^=PlrLine+1 Bp==+3 Cp==+3 Bp^=$46 Cp^=SavMsc Cp^==+220 Bp==+15 Cp==+15 Bp^=$41 Cp^=DList VdsLst=HBlnk [ $AD $0F $D4 $29 $40 Ê}$F0 $F9 $AD $0E $D4 $09 $80 $8D $0E $D4 ] OldMemHi=MemHi MemHi==-$D00 NwChar=MemHi&$FF00 MoveBlock(NwChar,$E000,$800) MoveBË}lock(NwChar+40,$E000+512,8) MoveBlock(NwChar+48,$E000+640,8) MoveBlock(NwChar+56,$E000+768,8) MoveBlock(NwChar+64,$E000+984,8Ì}) ChBase=NwChar RSH 8 PMGraphics(2) GPrior=$14 FOR c=0 TO 3 DO PMClear(c) PMColor(c,0,10) SetHBlk(Revr(c)) OD FOR c=4 TO 7 DÍ}O PMClear(c) PMCreate(c,CrdBck,21,4,0,0) OD PrintDE(6," BLACKJACK") Rotate(3) Close (1) Open(1,"K:",4) RETURN ;;;;;;;;;Î};;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Shuffle() BYTE c,i SetBlock(Deck,52,1) c=0 Delt=0 WHILE HoldCrd(c) DO i=HoldCrd(c) Deck(i)Ï}=0 Delt==+1 c==+1 OD RowCrs=0 ColCrs=5 PrintD(6,"shuffling") Rotate(7) ColCrs=5 PrintD(6," Dealer ") RETURN ;;;;;;;;;;;;;;Ð};;;;;;;;;;;;;;;;;;;;;;; BYTE FUNC Deal() BYTE c IF (Delt&$3F)>51 THEN Shuffle() Delt==%$80 FI DO c=Rand(52) UNTIL Deck(c) Ñ}OD Deck(c)=0 Delt==+1 RETURN(c) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Delay() CARD Slow FOR Slow=0 TO 1500 DO OD REÒ}TURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Results(BYTE Speed,Locate) Rotate(Speed) ColCrs=Locate PrintD(6," Ó} ") RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Busted() ColCrs=8 PrintD(6,"bust") Results(3,8) RETURN ;;;;;;;;;Ô};;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Flip() BYTE c FOR c=4 TO 7 DO PMMove(c,0,0) OD RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Õ};;;; INT FUNC GetCrd(BYTE w) BYTE c INT H c=Deal() HoldCrd(HldCnt)=c c=DplCard(c,w) H=CrdAmt(w,c) HldCnt==+1 RETURN(H) ;;Ö};;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; INT FUNC DlrHand() BYTE c INT Hand WHO POINTER dealer dealer=Dealer Hand=dealer.Amt DO×} Flip() IF (Hand>0 AND Hand<17) OR (Hand=17 AND dealer.Ace>0) THEN Timer(1) Hand=GetCrd(Ø}1) Timer(1) IF Hand<0 THEN EXIT FI ELSE EXIT FI OD RowCrs=1 RETURN(Hand) ;;;;;;;;;;;;;;;Ù};;;;;;;;;;;;;;;;;;;;;; INT FUNC PlrHand() BYTE c INT Hand WHO POINTER player player=Player Hand=player.Amt DO RowCrs=12 CÚ}olCrs=0 IF (Hand=10 OR Hand=11) AND player.Cnt=2 THEN PrintD(6,"STAND DOUBLEDOWN HIT") ELSE PrintD(6," HITSTAND") FIÛ} DO UNTIL CH#255 OD c=CH CH=255 c==&$3F IF c=$3E THEN EXIT FI IF c=$39 THEN Hand=GetCrd(0) IF Hand<0 THEN EXIT FI FI IF c=Ü}$3A AND (Hand=10 OR Hand=11) AND player.Cnt=2 THEN PlrBet==LSH 1 Hand=GetCrd(0) Timer(1) EÝ}XIT FI IF c=$1C THEN Hand=0 EXIT FI OD ColCrs=0 RowCrs=12 PrintD(6," ") ColCrs=0 RowCrs=12 RETURN(Hand) ;Þ};;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Scroll(BYTE dir) BYTE d IF dir THEN FOR d=0 TO 15 DO VScrol=d Delay() OD ELSE FOR ß}d=0 TO 15 DO VScrol=15-d Delay() OD FI RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC GetBet() BYTE c,i,j BYTE ARRAY Bnkà}Ln(10) DO j=1 Zero(BetLine+7,5) Zero(BetLine+15,5) StrI(PlrBank,BnkLn) FOR c=1 TO BnkLn(0) DO BnkLn(c)==+$60 OD SAssign(BetLá}ine,BnkLn,7,BnkLn(0)+7) Scroll(1) PLAddr^=BetLine+1 Scroll(0) i=0 c=GetD(1) WHILE c#155 DO IF c=$â}1B THEN PlrBet=-1 RETURN ELSEIF c>='0 AND c<='9 THEN i==+1 BnkLn(i)=c BnkLn(0)=i BetLine(i+15)=c+$60 ELSEIF c=127 THEN i==-1 ã}IF i>10 THEN i=0 FI BetLine(i+16)=0 BnkLn(0)=i FI c=GetD(1) OD Scroll(1) PLAddr^=PlrLine+1 Scroll(0) PlrBet=ValI(BnkLn) UNTILä} PlrBet>1 OD RETURN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; BYTE FUNC Insur() BYTE i CARD Time=19 Time=0 i=0 Position(6,11) På}rintD(6,"Insurance?") WHILE tock=1 DO IF CH#255 THEN PrintD(6,"Yes") i=1 Timer(2) EXIT FI OD Position(6,11) PrintD(6," æ} ") RETURN(i) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PROC Play() BYTE c,m,i INT Hand,DlrHnd,PlrHnd,X,Y WHç}O POINTER player,dealer player=Player dealer=Dealer DO ClrTable() IF Delt>40 THEN Shuffle() FI GetBet() IF PlrBet<0 THEN REè}TURN FI FOR m= 4 TO 7 DO PMMove(m,117+m*5,28) OD FOR HldCnt=0 TO 3 DO c=Deal() HoldCrd(HldCnt)=c c=DplCard(c,HldCnt&1) CrdAé}mt(HldCnt&1,c) OD i=0 IF (HoldCrd(1) MOD 13)=1 THEN i=Insur() IF dealer.Amt#21 AND i=1 THEN Position(3,11) PrintD(6,"Took iê}nsurance") Timer(3) Position(3,11) PrintD(6," ") PlrBank==-(PlrBet RSH 1) FI FI DO IF dealer.Amt<21 AND player.Aë}mt<21 THEN Hand=PlrHand() IF Hand=0 THEN RETURN FI IF Hand<0 THEN Flip() Busted() PlrBank==-PlrBet EXIT FI Hand=DlrHand() IFì} Hand<0 THEN Busted() PlrBank==+PlrBet EXIT FI ELSE Flip() FI IF player.Amt=21 AND player.Cnt=2 THEN PlrBet== LSH 1 FI RowCrí}s=12 ColCrs=7 IF player.Amt>dealer.Amt THEN PrintD(6,"winner") PlrBank==+PlrBet ELSEIF player.Amt 2 THEN mode = 0 FI Zero(PM_Hpos,8) ; move them off tú}he screen Zero(PMHpos,8) Zero(PMVpos,8) Zero(PM_Width,5) Zero(GraphP0,5) IF PM_Mode#0 THEN HiMem=OldHiMem Dû}MACtl=$22 GRACtl=0 FI IF mode=0 THEN ; turn off pmg DMACtl=$22 GRACtl=0 ELSE IF mode=1 THEN ;sgl lineü} DMACtl=$3E ELSE ;dbl line DMACtl=$2E FI OldHiMem=HiMem PM_BaseAdr=(HiMem-PM_MemSize(moý}de)-$80)&PM_AdrMask(mode) PMBase=PM_BaseAdr RSH 8 IF PM_BaseAdr}=4 THEN n=0 ELSE n==+1 FI RETURN(PM_BaseAdr+PM_Waste(PM_Mode)+(n*PM_BSize(PM_Mode))) ;**************************}********** ;Zero out a P/M's memory block ;************************************ PROC PMClear(BYTE n) CARD ctr BYTE ARR}AY PlayAdr n==&7 PlayAdr=PMAdr(n) IF n<4 THEN Zero(PlayAdr,PM_BSize(PM_Mode)) ELSE n==-4 FOR ctr=0 TO PM}_BSize(PM_Mode)-1 DO PlayAdr(ctr)==&PM_MisMask(n) OD FI RETURN ;************************************ ;Mo}ve a P/M to an absolute (x,y) po- ;sition ;************************************ PROC PMMove(BYTE n,x,y); CARD i BYTE y}Offset, plLength, mask1,mask2 INT deltaY BYTE ARRAY temp(256),PlPtr IF PM_Mode=0 THEN RETURN FI } n==&7 deltaY = y deltaY = deltaY-PMVpos(n) IF deltaY=0 THEN PM_Hpos(n)=x PMHpos(n)=x RETURN FI PlPtr= }PMAdr(n) plLength=PM_BSize(PM_Mode) IF deltaY>=0 THEN yOffset=deltaY ELSE yOffset=plLength+deltaY FI IF n<4 } THEN mask1=255 mask2=0 ELSE mask2=PM_MisMask(n&3) mask1=mask2!$FF FI ;This piece of code was replaced b }y the ;following code block to increase speed. ; ; FOR i=0 to plLength-1 ; DO ; temp(i)=plPtr(i)&mask1 ; OD [ $A0 0  } ; LDY #0 $AD PlPtr ; LDA PLPTR $85 $A0 ; STA $A0 $AD PlPtr+1 ; LDA PLPTR+1 $85 $A1 ; STA $A1 ;LOOP  } $B1 $A0 ; LDA ($A0),Y $2D mask1 ; AND MASK1 $99 temp ; STA TEMP,Y $C8 ; INY $CC plLength ; CPY} PLLENGTH $D0 $F2 ; BNE LOOP ] ;This piece of code was replaced by the ;following code block to increase speed. ; ; }FOR i=0 to plLength-1 ; DO ; plPtr(yOffset)==&mask2 %temp(i) ; yOffset==+1 ; IF yOffset>=plLength THEN ; yOffset=0} ; FI ; OD [ $A2 0 ; LDX #0 $AC yOffset ; LDY YOFFSET $AD PlPtr ; LDA PLPTR $85 $A0 ; STA $A0 $AD} PlPtr+1 ; LDA PLPTR+1 $85 $A1 ; STA $A1 ;LOOP $B1 $A0 ; LDA ($A0),Y $2D mask2 ; AND MASK2 $1D temp } ; ORA TEMP,X $91 $A0 ; STA ($A0),Y $C8 ; INY $CC plLength ; CPY PLLENGTH $D0 2 ; BNE ISLOW $A}0 0 ; LDY #0 ;ISLOW $E8 ; INX $EC plLength ; CPX PLLENGTH $D0 $E8 ; BNE LOOP ] PMVpos(n)=y PM}_Hpos(n)=x PMHpos(n)=x RETURN ;************************************ ;Create a P/M ;************************************ P}ROC PMCreate(BYTE n BYTE ARRAY pm BYTE len,width,x,y) BYTE i,mask,temp,ntemp, oldwidth=[0] BYTE ARRAY plPtr, } miswidth=[0 1 0 3] n==&7 IF n<4 THEN mask=0 ELSE ntemp=n&3 mask=PM_MisMask(ntemp) FI plPtr=}PMAdr(n) FOR i=0 TO len-1 DO plPtr(i+y)==&mask%pm(i) OD width==-1 IF n<4 THEN PM_Width(n)=width ELSE } temp=(miswidth(width) LSH (ntemp LSH 1)) oldwidth==&mask%temp PM_Width(4)=oldwidth FI PM_Hpos(n)=x PMHpos(n)=}x PMVpos(n)=y RETURN ;************************************ ;Test for P/M collision ;************************************ }BYTE FUNC PMHit(BYTE n,cnum) BYTE ARRAY pmtopf(8)=$D000, pmtop(8)=$D008 n==&7 IF n<4 THEN n==+4 EL}SE n==-4 FI IF cnum<4 THEN RETURN ((pmtop(n) RSH cnum) & 1) ELSE cnum==&3 RETURN ((pmtopf(n) RSH cnum) }& 1) FI RETURN (0) ;************************************ ;Replace Library Graphics routine so ;that P/Ms are reset when bi}tmap modes ;are changed. ;************************************ PROC Graphics(BYTE mode) PMGraphics(0) Close(6) Open(6,}"S:",(mode&$F0)!$1C,mode) RETURN ; End of PMG.ACT MODULE ;end of pmg.act BYTE mode) PMGraphics(0) Close(6) Open(6,NPQRSTU21665›DRUM1FUNAGAINDRUM2HITGUITARCHINKUHG!›6š'6›'³<6´<œ@6 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B%+ A–1 6ƒ.5 B% A'6ƒ.41 B%›#Û}1 6ƒ.5 B% A'6ƒ.41 B% 1 6ƒ.5 B% A'6ƒ.41 B%¥1 6ƒ.5 B% A#Ü}'6ƒ.71 B%ª1 6ƒ.5 B% A'6ƒ.41 B%¯1 6ƒ.5 B% A'6ƒ.41 B%´1 6ƒ.#Ý}5 B% A'6ƒ.41 B%¹2 6ƒ.5 B% A(6ƒ.772 B%¾6ƒ. 1111333777 B%ç-#Þ} A  A0#6Œ-@- @ è ‹-@A'Œ ‹ $Ð +@$8A @Ñ. @.YA#ß} Bill's FirstÒ@@‡@@@Y@1@  ÄÉÇÉ­ÓÏÎÇ¡ ÕS@‡@@SY@#à}6@$Remixed from 'Knives and Forks'Ú22YA‚ ew reed oftware 1992ß“,A‘'/@#á}Av9/@A‚K/@Av]/@A‘o/@A…/A‘“_@A‚ä,#â}@@A‘'/@RAv9/@VAxK/@HA„]/@RA‰o/@@A‘_@BAé#ã}“,@–A‘'/AAˆ9/AA‚K/AAv]/AA€o/AA†/@–A‘#ä}“_AA†ê(6•-U:@ˆ,(6–-+A‘&@,ë\‹-@"@%+—-@\•%+—%–,$@@%‹F#å}:•%+—%–,$@@%‹,'@ìLD•%+—%–%@,$@@%‹F:•%+—%–%@,$@@%‹,$@H —L ‹3%"YA#æ} LOADING...%$¸ 0 @0YAPRESS A ...½ ‚6Ž8@,--6Ž8@,-@B6Ž8@,-@#ç}W6Ž8@,-@l6Ž8@,-@‚6Ž8@,-6@¿ "AdAT<" A5Á l&Y@d%‘Ž8@#è},%@–KIY@r%’Ž8@,%@–ElY@€%“Ž8@,%@–Y f‹-@@06Ž8‹,-Ž8‹,%Ž8‹%#é}@,?Ž8‹,@W6Ž8‹%@,-6@f6Ž8‹,-@Ä 8Ž8‹,)6Ž8‹%@,-@86Ž8‹,-Ç  ‹#ê}É =F:Ad,ATÊ VF:Ad,"AU 6ƒ.2,6Œ-@86‰-@TB B%L A V A0Ë "Ad#ë}AU+@#"$¬ K6‘-d:@,&@16’-d:@,&@H6“-d:@,&@K$}11€;A`,;@r,‚;#ì}@,ƒ;A, }kk6€7@<@€,.Phh…Ìh…Ëh…Îh…Íh…Ùh…Øhh…Ôhh…Õ©…ÑÔԤѱÍ8é1 ¨¢±ËeØ•ÚȱËeÙ•ÛÈèèàÐë ±Ú…æjjj#í}}]]6€7@,.Jj) Ò¦ÕÊÐý¥æ) Ò¦ÕÊÐý¥Úi…Ú¥Ûi…Û¥ÚÅÜÐË¥ÛÅÝÐÅ¥ÑÅÔÐ ©@Ô© Ô`æÑ‹}##6€7AE<AE,.>:@4#î},}n/@@A(D:KNVSFRKS.DIGC„-@P)@…T „a@†n@‚#}I 6‡-†#ï}„-@@r*)@…867„<„,.>:…,< „I)@…&}+ ˆ;‡,+óåô ôèéó áîä íïöå éæ òåìïáäéîç›(}QAP@#ð}/ASP:C:ˆ,'AV,QARC:ˆ,&F:AS,$AV2}cAWP:‡'AV,9AV‡&F:AW,$AVU6…-?:C#ñ}:hhhªLVä,<@,`@c$ô~-B:ƒ,&@õ~G AF:A,%@5F:A,"A@GA#ò}ù~E,6„-?:C:€,AYB E$€D1:KNVSFRKS.TBS%,"A@GA h10 REM MAD LIBS 20 DIM WORD$(2000),C$(1),BUF$(100) 30 NTYPE=6:DIM Q(NTYPE),NWORD(NTYPE) 40 RESTORE 2000:TYPE=0:I=1:NT=0 50 RE'ô}AD BUF$:IF BUF$(1,1)="&" THEN 90 60 N=LEN(BUF$):NWORD(TYPE)=NWORD(TYPE)+1:NT=NT+1 70 WORD$(I,I+N-1)=BUF$:WORD$(I+N,I+N)=";" 8'õ}0 I=I+N+1:GOTO 50 90 TYPE=TYPE+1:IF TYPE>NTYPE THEN 110 100 NWORD(TYPE)=0:Q(TYPE)=NT:GOTO 50 110 DIM P(NT):K=0:P(K)=1 120 FOR'ö} J=2 TO LEN(WORD$) 130 IF WORD$(J,J)<>";" THEN 150 140 K=K+1:P(K)=J+1 150 NEXT J:GOTO 300 200 ? :? "Same story (Y/N)";:INPUT '÷}C$ 210 ? :IF C$="Y" THEN 310 220 IF C$="N" THEN 240 230 ? CHR$(253):GOTO 200 240 GRAPHICS 0:? "Position tape and" 250 ? "pres'ø}s RETURN when ready." 260 POSITION 2,22:? "GOTO 300" 270 POSITION 2,20:POKE 842,13 280 ENTER "C:" 300 POKE 842,12:GRAPHICS 0 'ù}310 RESTORE 1000 320 READ BUF$:IF BUF$="The End" THEN 200 330 FOR J=1 TO LEN(BUF$) 340 C$=BUF$(J,J):IF C$="&" THEN 370 350 IF'ú} C$=";" THEN C$="," 360 ? C$;:GOTO 470 370 IF BUF$(J+1,J+3)="boy" THEN TYPE=5:J=J+3:GOTO 440 380 IF BUF$(J+1,J+4)="girl" THEN'û} TYPE=6:J=J+4:GOTO 440 390 IF BUF$(J+1,J+4)="noun" THEN TYPE=1:J=J+4:GOTO 440 400 IF BUF$(J+1,J+4)="verb" THEN TYPE=2:J=J+4:G'ü}OTO 440 410 IF BUF$(J+1,J+6)="adverb" THEN TYPE=4:J=J+6:GOTO 440 420 IF BUF$(J+1,J+9)="adjective" THEN TYPE=3:J=J+9:GOTO 440 'ý}430 ? "BAD STORY":STOP 440 K=Q(TYPE)+INT(NWORD(TYPE)*RND(0)) 450 LEFT=P(K):RIGHT=P(K+1)-2 460 ? WORD$(LEFT,RIGHT); 470 NEXT J'þ}:? :GOTO 320 1000 DATA LOVE STORY 1010 DATA ---- ----- 1020 DATA It was a &adjective winter 1030 DATA night in New England. &'ÿ}girl 1040 DATA and &boy were cuddled up in 1050 DATA front of a roaring &noun. 1060 DATA "Oh; my &noun; she whispered 1070 DA$}ÿ